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One of the most stupid loop that made most gaming studios broke was:
They went for Play-to-Airdrop, letting people extract from them without any way to make money from users
The freemint NFT > Free Tokens or Play-To-Airdrop Multiplier was even dumber only to bolster metrics and no token sink strategy & profitability strategy in mind
People who bought these NFTs from the market often paid a premium for Play-To-Airdrop access or multipliers, while studio making little to 0 money
Also after each Play-to-Airdrop campaign these NFTs lost tremendous value making most people lose, because freeminters were often the flippers who sold to others
Gaming studios basically found every way to not become profitable, and it was mostly the flippers that ate good while gamers and gaming studios lost in this equation
This was the most broken thing that everyone believed which f'd crypto gaming for a whole cycle
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