fully onchain games cannot be killed no platform risk is a core affordance but it doesn't come for free it requires taking the hard path and building decentralized software from first principles that's why all the core components of what we build at @cartridge_gg @ohayo_dojo are open source and easily reproducible by anyone that's why we build with @cairolang on @starknet that's why @ohayo_dojo games can't be killed
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