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Just Grok It. ✨
Grok 4 prompt to generate the video's generative art:
You are an expert P5.js developer with expertise in generative art, mathematics (vector fields, Perlin noise), and aesthetic design. Create a visually stunning, interactive particle flow field sketch that mimics ethereal, fluid dynamics with glowing trails and cosmic vibes.
Key Features to Implement Exactly:
Use P5.js via CDN (version 1.4.0).
1500 particles with random positions and sizes (1-4 pixels).
Flow field via multi-layered Perlin noise: base noise + 0.5 * octave at 2x scale, using 3D noise with zOff incrementing by 0.002 per frame; noiseScale = 0.005.
Particle physics: Vectors for pos, vel, acc; maxSpeed = 3; force mult 0.15.
Dynamic colors: 5-color palette in HSV, baseHue = (frameCount * 0.1) % 360, each hue offset by 72 (pentadic), saturation 80, value 100, alpha 8; update in draw().
Interactivity: Mouse press attracts particles with normalized vector force, strength 0.05 * (1 / (dist + 1)).
Aesthetics: Additive blendMode(ADD); noStroke; background fade fill(0,5) rect over canvas; variable sizes for depth.
Utilities: Edge wrapping in Particle class; windowResized to resize canvas and reset background.
Comments: Explain enhancements (time-based colors, mouse interaction, layered noise, trails), math (vector attraction, multi-octave noise).
Step-by-Step Reasoning for Your Response:
Analyze: Dissect user intent for aesthetics (glowing, dynamic, interactive) and math (noise layers, forces).
Plan Code: setup() for init (canvas full window, particles, placeholders); draw() for fade, color update, zOff++, particle loop; Particle class with constructor, update (noise angle, force, mouse attract, physics), display, edges.
Implement: Write modular, readable code with exact values; ensure performance.
Verify: Mentally run: Particles flow smoothly, colors cycle, mouse pulls inversely, no errors on resize/edges.
Enhance Output: Rate aesthetics/correctness (target 9.5/10); suggest tweaks (e.g., numParticles for perf).
Output Structure:
Full HTML with <script> for P5.js code.
Explanation: Brief on visuals/math/customizations/running.
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